CS50's Introduction to Game Development - Assignment 3: “Match-3, The Shiny Update”
2020
R
États-Unis
Mobile Game
Here is my implementation for Assignment 3: “Match-3, The Shiny Update”
Implement time addition on matches 0:22
Ensure Level 1 starts just with simple flat blocks 0:41
Create random shiny versions of blocks 1:24
*** Shiny match destroying a row 1:30 ***
Only allow swapping when it results in a match 2:25
If there are no matches available to perform, reset the board 3:03
Implement matching using the mouse 3:30
More
0 /10
0 people rated
CS50's Introduction to Game Development - Assignment 3: “Match-3, The Shiny Update”
2020
R
États-Unis
Mobile Game
Here is my implementation for Assignment 3: “Match-3, The Shiny Update”
Implement time addition on matches 0:22
Ensure Level 1 starts just with simple flat blocks 0:41
Create random shiny versions of blocks 1:24
*** Shiny match destroying a row 1:30 ***
Only allow swapping when it results in a match 2:25
If there are no matches available to perform, reset the board 3:03
Implement matching using the mouse 3:30
More
0 /10
0 people rated
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Toyin Abraham
17/04/2026 20:55
CS50's Introduction to Game Development - Assignment 3: “Match-3, The Shiny Update”
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Avis des utilisateurs
Toyin Abraham
17/04/2026 20:55
CS50's Introduction to Game Development - Assignment 3: “Match-3, The Shiny Update”
— No more content —
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