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CS50's Introduction to Game Development - Assignment 3: “Match-3, The Shiny Update”

2020

R

États-Unis

Mobile Game

Here is my implementation for Assignment 3: “Match-3, The Shiny Update” Implement time addition on matches 0:22 Ensure Level 1 starts just with simple flat blocks 0:41 Create random shiny versions of blocks 1:24 *** Shiny match destroying a row 1:30 *** Only allow swapping when it results in a match 2:25 If there are no matches available to perform, reset the board 3:03 Implement matching using the mouse 3:30
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Toyin Abraham

17/04/2026 20:55
CS50's Introduction to Game Development - Assignment 3: “Match-3, The Shiny Update”
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