In this first episode of Game Designer's Notebook series, I challenge the common gamedev advice to "just make a great game". We dive into various game examples, sales figures, and review statuses to question if a critically acclaimed game is the only path to success. Join me on my game development journey as I explore different strategies for designing, making and publishing games.
Check out my game Axona on Steam: http://store.steampowered.com/app/2645950/
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00:00 Intro
00:57 Defining "Great"
02:38 The Audience Multiplier
07:02 The Problem with "Good" Games
09:33 Appeal Factor
12:45 Finding the Correct Niche
15:11 Conclusion
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#gamedev #indiedev
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How to Survive as an Indie Developer
2026
R
United States
Mobile Game
In this first episode of Game Designer's Notebook series, I challenge the common gamedev advice to "just make a great game". We dive into various game examples, sales figures, and review statuses to question if a critically acclaimed game is the only path to success. Join me on my game development journey as I explore different strategies for designing, making and publishing games.
Check out my game Axona on Steam: http://store.steampowered.com/app/2645950/
--------
00:00 Intro
00:57 Defining "Great"
02:38 The Audience Multiplier
07:02 The Problem with "Good" Games
09:33 Appeal Factor
12:45 Finding the Correct Niche
15:11 Conclusion
--------
#gamedev #indiedev
More
0 /10
0 people rated
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berniemain353
22/04/2026 13:00
How to Survive as an Indie Developer
PITORI MARADONA.
22/04/2026 13:00
How to Survive as an Indie Developer
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User Review
berniemain353
22/04/2026 13:00
How to Survive as an Indie Developer
PITORI MARADONA.
22/04/2026 13:00
How to Survive as an Indie Developer
— No more content —
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