How I'm Winning 85% of My A10 Ironclad Runs (and 95% Is Doable)
2026
R
United States
PC Game
In this guide I break down how I'm hitting 85% win rate on Ascension 10 Ironclad in Slay the Spire 2 and why 95%+ is realistically achievable with tight play.
The Ironclad is one of the smoothest characters in the game. Act 1 and 2 feel manageable, the card pool is deep, and almost every card has a use. The main skill is learning how to draft. Specifically, taking cards that are strong now while seamlessly building into late game scaling.
I cover:
What actually changes at high ascension and why it demands a different drafting mindset
The best commons, uncommons, and rares to look for (and which to avoid)
The 4 problems every A10 deck needs to solve
Why the Ironclad loves relics more than almost any other character
How this character loses (spoiler: it's almost always a misplay)
If you want to see these strategies in action, I've been posting full run examples on the channel — go check those out.
Good luck out there.
Go Check out AZOTH, the game I'm developing! https://store.steampowered.com/app/3637620/Azoth/
00:00 Intro
01:46 What Changes at A10
03:18 The Drafting Mindset Shift
05:26 Common Cards Breakdown
10:14 Uncommon Cards Breakdown
13:58 Rare Cards Breakdown
17:26 Early Pickable Cards Summary
19:29 The 4 Solves Every Deck Needs
20:11 Multi-Enemy Combat Solve
21:12 Damage Scaling Options
22:31 Block Plans
23:35 Card Draw Solutions
24:21 Relics & Why Ironclad Loves Them
29:01 Summary & Closing Thoughts
More
0 /10
0 people rated
How I'm Winning 85% of My A10 Ironclad Runs (and 95% Is Doable)
2026
R
United States
PC Game
In this guide I break down how I'm hitting 85% win rate on Ascension 10 Ironclad in Slay the Spire 2 and why 95%+ is realistically achievable with tight play.
The Ironclad is one of the smoothest characters in the game. Act 1 and 2 feel manageable, the card pool is deep, and almost every card has a use. The main skill is learning how to draft. Specifically, taking cards that are strong now while seamlessly building into late game scaling.
I cover:
What actually changes at high ascension and why it demands a different drafting mindset
The best commons, uncommons, and rares to look for (and which to avoid)
The 4 problems every A10 deck needs to solve
Why the Ironclad loves relics more than almost any other character
How this character loses (spoiler: it's almost always a misplay)
If you want to see these strategies in action, I've been posting full run examples on the channel — go check those out.
Good luck out there.
Go Check out AZOTH, the game I'm developing! https://store.steampowered.com/app/3637620/Azoth/
00:00 Intro
01:46 What Changes at A10
03:18 The Drafting Mindset Shift
05:26 Common Cards Breakdown
10:14 Uncommon Cards Breakdown
13:58 Rare Cards Breakdown
17:26 Early Pickable Cards Summary
19:29 The 4 Solves Every Deck Needs
20:11 Multi-Enemy Combat Solve
21:12 Damage Scaling Options
22:31 Block Plans
23:35 Card Draw Solutions
24:21 Relics & Why Ironclad Loves Them
29:01 Summary & Closing Thoughts
More
0 /10
0 people rated
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guru
27/04/2026 00:43
How I'm Winning 85% of My A10 Ironclad Runs (and 95% Is Doable)
kholu
27/04/2026 00:43
How I'm Winning 85% of My A10 Ironclad Runs (and 95% Is Doable)
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User Review
guru
27/04/2026 00:43
How I'm Winning 85% of My A10 Ironclad Runs (and 95% Is Doable)
kholu
27/04/2026 00:43
How I'm Winning 85% of My A10 Ironclad Runs (and 95% Is Doable)
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