Running a top-tier esports tournament isn’t just gameplay… it’s live pressure, constant trade-offs, tons of decissions and A LOT OF COST.
In this episode, we break down:
➢ The actual cost and planning of Esport and Dota events
➢ How they choose the Location for their events
➢ Why live production is never perfect (and never will be)
➢ How they work with Epic Games and Valve
➢ What would SHOCK fans if they knew about it
➢ & how YOU, the viewer, can make a difference
You’ll also hear real stories from behind the scenes including moments missed, mistakes made, and what it really takes to run a global event.
If you made it this far:
What surprised you the most in this episode?
Comment below, WE READ EVERYTHING.
0:00 Intro: A different kind of guest
1:03 Why BLAST entered Dota 2
2:33 What does a day look like
5:02 Planning for Studio vs LAN event
6:15 Tournament Locations
9:00 Real cost of Dota Tournaments
10:25 Ticket Prices
12:02 How viewers can support tournaments
13:50 Organizer & Viewer interaction
16:18 Why we don't see more fun formats
19:20 Why SEA doesn't get more LANs
22:18 Sponsorship deals
24:25 What makes a Tournament successful
25:50 BLAST HUD
28:02 Difference between Dota, CS & other esports
30:04 Working with Valve
31:25 Scheduling with other TO's
32:35 Players vs Viewers vs Business
35:38 Player personalities
37:20 Hiring process for talents
39:45 Dota Talent level
41:23 Biggest mistake in new casters
42:35 Misconceptions about TO's
45:15 We make TV, not movies
46:40 What would SHOCK viewers if they knew
48:40 Elements of a broadcast
50:17 The Dream.. Running The International
51:30 Fortnite World Cup incident
54:20 Inside jokes & production BPM
56:40 What's next for BLAST?
58:08 Message to fans (FEEDBACK PLS)
Editor 🎦: https://x.com/itsgifu
Find me here too!
🔗https://www.twitch.tv/khezu
🔗https://twitter.com/khezu
🔗https://www.facebook.com/KheZzu
🔗https://www.instagram.com/Khezu_
#Khezu #dota2 #TheInternational #blast #blastslam #blasttv #cs2 #counterstrike
Running a top-tier esports tournament isn’t just gameplay… it’s live pressure, constant trade-offs, tons of decissions and A LOT OF COST.
In this episode, we break down:
➢ The actual cost and planning of Esport and Dota events
➢ How they choose the Location for their events
➢ Why live production is never perfect (and never will be)
➢ How they work with Epic Games and Valve
➢ What would SHOCK fans if they knew about it
➢ & how YOU, the viewer, can make a difference
You’ll also hear real stories from behind the scenes including moments missed, mistakes made, and what it really takes to run a global event.
If you made it this far:
What surprised you the most in this episode?
Comment below, WE READ EVERYTHING.
0:00 Intro: A different kind of guest
1:03 Why BLAST entered Dota 2
2:33 What does a day look like
5:02 Planning for Studio vs LAN event
6:15 Tournament Locations
9:00 Real cost of Dota Tournaments
10:25 Ticket Prices
12:02 How viewers can support tournaments
13:50 Organizer & Viewer interaction
16:18 Why we don't see more fun formats
19:20 Why SEA doesn't get more LANs
22:18 Sponsorship deals
24:25 What makes a Tournament successful
25:50 BLAST HUD
28:02 Difference between Dota, CS & other esports
30:04 Working with Valve
31:25 Scheduling with other TO's
32:35 Players vs Viewers vs Business
35:38 Player personalities
37:20 Hiring process for talents
39:45 Dota Talent level
41:23 Biggest mistake in new casters
42:35 Misconceptions about TO's
45:15 We make TV, not movies
46:40 What would SHOCK viewers if they knew
48:40 Elements of a broadcast
50:17 The Dream.. Running The International
51:30 Fortnite World Cup incident
54:20 Inside jokes & production BPM
56:40 What's next for BLAST?
58:08 Message to fans (FEEDBACK PLS)
Editor 🎦: https://x.com/itsgifu
Find me here too!
🔗https://www.twitch.tv/khezu
🔗https://twitter.com/khezu
🔗https://www.facebook.com/KheZzu
🔗https://www.instagram.com/Khezu_
#Khezu #dota2 #TheInternational #blast #blastslam #blasttv #cs2 #counterstrike
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