🎯 Blend Advanced Weapon Damage — control every weapon's damage per body-bone, right from an in-game panel. No weapons.meta edits. No restarts.
In this video I show the full in-game editor: switching damage modes, tuning per-bone multipliers, recoil & camera shake, distance falloff, and the built-in test dummy that shows exact damage per hit.
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🛒 Buy: https://blend.tebex.io/
📖 Docs: https://blendbled.gitbook.io/blend-docs
💬 Support Discord: https://discord.gg/XC6JkThPzb
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✅ FEATURES
• Per-bone damage — 20 bones (Advanced), 6 zones (Minimal), or 1 value (Simple)
• Different mode per weapon
• Live in-game NUI editor with real-time preview
• Test dummy with on-screen damage readout
• Per-weapon recoil (vertical / horizontal / random) + camera shake
• Distance damage falloff
• Anti one-shot damage engine (v2.0)
• SQL persistence (oxmysql) + Discord webhook change logs
• Qbox / QBCore / ESX / Standalone (ACE)
• 11 languages
#FiveM #FiveMScripts #QBCore #ESX #Qbox #FiveMRP #GTARP #FiveMDevelopment
🎯 Blend Advanced Weapon Damage — control every weapon's damage per body-bone, right from an in-game panel. No weapons.meta edits. No restarts.
In this video I show the full in-game editor: switching damage modes, tuning per-bone multipliers, recoil & camera shake, distance falloff, and the built-in test dummy that shows exact damage per hit.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
🛒 Buy: https://blend.tebex.io/
📖 Docs: https://blendbled.gitbook.io/blend-docs
💬 Support Discord: https://discord.gg/XC6JkThPzb
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✅ FEATURES
• Per-bone damage — 20 bones (Advanced), 6 zones (Minimal), or 1 value (Simple)
• Different mode per weapon
• Live in-game NUI editor with real-time preview
• Test dummy with on-screen damage readout
• Per-weapon recoil (vertical / horizontal / random) + camera shake
• Distance damage falloff
• Anti one-shot damage engine (v2.0)
• SQL persistence (oxmysql) + Discord webhook change logs
• Qbox / QBCore / ESX / Standalone (ACE)
• 11 languages
#FiveM #FiveMScripts #QBCore #ESX #Qbox #FiveMRP #GTARP #FiveMDevelopment
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